I currently work as an assistant professor at Bryn Mawr College. My research
interests are in games and computer animation. Before getting my PhD, I worked
as a C++/Python software engineer, most notably at MaK
technologies, where I developed toolkits and applications for distribution
simulation. Before joining Bryn Mawr College, I further worked as a professional
game/AR/VR programmer. My CV is available here.
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Dec 2019, Kristin Chow, presented her work on simulating procession behaviors in Pachacamac at the MARCH workshop at AIVR! Her work is in collobaration with the SPACES team at the University of Pennsylvania. See the SPACES paper (preprint). | |
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Oct 2019, My student, Yi Fei Cheng, will be presenting his augmented reality game and authoring system, Q*bird, at the Motion in Games conference in the UK! | |
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Jun 2019, With the University of Pennsylvania's graphics and archaeology department, we are using graphics to re-create crowds for ancient cultural sites. Left, an environment for testing crowd authoring tools. | |
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Jun 2019, With the University of Pennsylvania and Rochester Institute of Technology, we are analyzing how sign languages might change over generations. Left, a motion texture showing speeds of joints. | |
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Jun 2019, Venturi Labs demoed the Civic Portal with Monument Lab at their Town Hall. | |
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May 2019, Demoed the alpha Civic Portal application at the Knight Foundation in Miami. | |
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Mar 2019, Lorraine Lin presented work we contributed to at IEEE VR: The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion | |
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Nov 2018, GPU Zen 2, which I helped review and edit, is out! | |
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Oct 2018, Presented Venturi Labs's proof of concept for Monument Lab's Civic Portal Project at Fast Forward Philadelphia | |
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May 2018, Demoed work from the Art Pop-up in Berlin at Recurse Center's Never Graduate Week. | |
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Crowd and procession hypothesis testing for large-scale archaeological sites
MARCH Workshop, IEEE International Conference on Artificial Intelligence And Virtual Reality (IEEE AIVR), 2019
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Virtual Grasping Feedback and Virtual Hand Ownership
Symposium of Applied Perception, 2019
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The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion
IEEE Virtual Reality (IEEEVR), 2019
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The Q*bird Level Designer: User-assisted procedural level design in augmented reality
Motion in Games, 2019
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TreatmentX
by Jennifer Hill and me, 2018
Unity/C#/R
Games for teaching experimental design.
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Rubik's Cube Solver
2017
Unity/C#
Rubik's Cube cookbook-based solver based on "Mastering the Cube" by Don Taylor
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Piccaso by Style
by Andrea Feyman and me, 2016
Javascript/Python
Chart.js visualization of Andrea's DNN analysis of Picasso paintings.
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opengLOL
by Vanessa Pyne and me, 2016
C++/Javascript
Raytracing implemented entirely in fragment shader/.
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Complimenting Manatee
By Jessamyn Fairfield and me, 2016
Python
Twitter bot for creating complimenting manatee memes from @iloveyoumanatee
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Glitzscape
2016
Javascript/webGL
Hunt the Wampus inspired game with procedurally generated hex caves.
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